Blizzard StarCraft II: Heart of the Swarm for PC
The story from Heart of the Swarm
continues from Wings of Liberty left and we get a Sarah Kerrigan fresh
re-humanized and a Jim Raynor who looks tenderly at her, thinking how nice it
would be to flee both in the world.
The single player campaign from
StarCraft II: Heart of the Swarm has in the center, as you would expect, Sarah
Kerrigan, who is present in the action in almost all 20 missions of the
campaign. Considered a hero unit, Kerrigan will be one of your main strengths
during missions, thanks to her powerful attacks and special abilities that she
has.
Blizzard has implemented a kind
of RPG component in the game, so Kerrigan increases on level as you fulfill the
main objectives and side missions and you will constantly receive new offensive
abilities, defensive and support. In general, each skill is interesting, some
of them are more useful than the others, but it is good to know that you have
options.
Not only Kerrigan gets consistent
upgrades throughout the campaign, but also the standard creatures, which can
suffer various useful mutations in Evolution Pit owned by Abathur. Thus, for
each unit you can choose one of the three available mutations which are
generally bonus damage, armor or speed. Then, each unit can pass through a
constantly changing, which basically allows you to customize your units
depending on the style of play.
In terms of graphics, the game is
still very good. The landscapes are diverse (frozen planets, jungle, urban
areas etc) and they are beautifully decorated. Of course, the game is not up to
the level of detail from Warhammer 40k, for example, but it is more than
enough.
In terms of sound, the game is
also very good. The actors who give life to the characters are doing their job
very well, the sounds from the battles are extremely well done, giving you the
feeling that you are in the middle of a wide galactic carnage.
Obviously, the main attraction of
StarCraft II remains the multiplayer experience, which maintains the same
quality as before. There are only seven new multiplayer units, suggesting that
Blizzard were more concerned to preserve and improve strategic and tactical
balance between the three factions, instead of bringing major innovations.
Blizzard demonstrated again that they are more than capable to do an excellent RTS game. After the semi-failure (or semi-success depends on how you look at it) called Diablo 3, StarCraft II, confirms that Blizzard really know what they are doing and have delivered us once again a great game.