Jerry Norman

Blizzard StarCraft II: Heart of the Swarm for PC

The story from Heart of the Swarm continues from Wings of Liberty left and we get a Sarah Kerrigan fresh re-humanized and a Jim Raynor who looks tenderly at her, thinking how nice it would be to flee both in the world.

The single player campaign from StarCraft II: Heart of the Swarm has in the center, as you would expect, Sarah Kerrigan, who is present in the action in almost all 20 missions of the campaign. Considered a hero unit, Kerrigan will be one of your main strengths during missions, thanks to her powerful attacks and special abilities that she has.

Blizzard has implemented a kind of RPG component in the game, so Kerrigan increases on level as you fulfill the main objectives and side missions and you will constantly receive new offensive abilities, defensive and support. In general, each skill is interesting, some of them are more useful than the others, but it is good to know that you have options.

Not only Kerrigan gets consistent upgrades throughout the campaign, but also the standard creatures, which can suffer various useful mutations in Evolution Pit owned by Abathur. Thus, for each unit you can choose one of the three available mutations which are generally bonus damage, armor or speed. Then, each unit can pass through a constantly changing, which basically allows you to customize your units depending on the style of play.

In terms of graphics, the game is still very good. The landscapes are diverse (frozen planets, jungle, urban areas etc) and they are beautifully decorated. Of course, the game is not up to the level of detail from Warhammer 40k, for example, but it is more than enough.

In terms of sound, the game is also very good. The actors who give life to the characters are doing their job very well, the sounds from the battles are extremely well done, giving you the feeling that you are in the middle of a wide galactic carnage.

Obviously, the main attraction of StarCraft II remains the multiplayer experience, which maintains the same quality as before. There are only seven new multiplayer units, suggesting that Blizzard were more concerned to preserve and improve strategic and tactical balance between the three factions, instead of bringing major innovations.

Blizzard demonstrated again that they are more than capable to do an excellent RTS game. After the semi-failure (or semi-success depends on how you look at it) called Diablo 3, StarCraft II, confirms that Blizzard really know what they are doing and have delivered us once again a great game.